![]() Other, similar weapons that dwarves can use but not manufacture, and that are governed by this same skill, include the long sword and scimitar. The short sword does slashing damage, which tends to sever limbs (or heads) on criticals. Picks can be obtained through trade with Dwarves or Humans, can be created at a Metalsmith's forge by a dwarf with the Weaponsmithing labor enabled, and are also available on the Fortress Mode embarkation screen. Picks may appear (and are) weaker than proper weapons like spears or axes, but are still amply effective in the hands of a highly skilled miner. Only a dwarf who is set to fight "unarmed" and who has the mining labor enabled will use one in combat (retrieving one if one is available). Miners can use picks as weapons using their mining skill. The material used only affects the weight of the pick and the damage it deals when used in combat mining speed and product are not affected by material nor quality of the pick. Picks can be made from copper, bronze, bismuth bronze, iron, steel or adamantine. Other, similar weapons that dwarves can use but not manufacture, and that are governed by this same skill, include the morningstar.Ī pick is a tool used by dwarves to mine areas you have designated for mining. Other, similar weapons are too large for dwarves to use in Fortress mode.ĭoes the same damage as the war hammer, tied for the highest among these weapons. You can make use of this to arm many (or all) of your non- military dwarves with axes, although if you do designate one or more trees for wood-cutting ( designate trees), all those dwarves will soon rush out to cut them down, or at least one per tree designated. ![]() The only axes available on embark screen are steel ones, which are expensive at 300 starting-points each, and are only available as standard quality (the lowest).Īny dwarf that performs wood cutting will pick up an axe (if one is available) and not put it down until they are no longer assigned the Wood Cutting labor, whether or not any trees are designated for cutting. An alternative is to take the necessary raw materials and forge axes on site this is much cheaper than buying the actual axe, if you are going to bring along the anvil anyway. When starting a new fort, however, you must decide whether or not to "buy" axes out of your starting points for your woodcutters (and early protection). Wood cutters who immigrate to your fort will often come with an axe of some type. All axes are equally good at cutting down trees, but stronger metals or those of higher item quality will do more damage in combat. They do slashing damage, which tends to sever limbs (or heads) on criticals. Without at least one battle axe, your fortress will be unable to cut down any trees for wood. † Dwarves wield weapon two-handed (set number of weapons to 2 in fort mode ( v- p- s- m)) Melee weapons Battle axe Ī battle axe is both a weapon and a tool for wood cutting. (Shortswords can also be made from obsidian with a wooden handle - see below.) As with any weapon, both material and quality have an influence on their effectiveness in combat.Īll weapons can be manufactured at a metalsmith's forge by a dwarf with the weaponsmith labor enabled, and using that skill, with one bar of a weapons-grade metal. which also govern (most) other weapons. and also the crossbow, which can be used for both ranged attacks and, if/when necessary, melee combat as well.Įach of these weapons is governed by its own skill - axeman (aka "axedwarf") for axes, maceman skill for maces, etc. ![]() (See weapon for a full discussion of the mechanics behind all weapons.) In Adventure mode, this distinction is nearly meaningless, as adventurers (dwarven or otherwise) don't need to manufacture their own weapons, and are not nearly as limited in what they can wield as in Fortress mode. Although they can wield others (gained from dead invaders or trade), these seven are considered the " basic dwarven weapons", as opposed to other weapons. There are only 7 weapons that dwarves can manufacture in Fortress mode. ![]()
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